Gamification

35 years old is the average age of players worldwide. As soon as AB learnt that insight, decided to build engaging experiences through

-Games in AB Touch Points

-Contests with gaming aspect on SO.ME, Site & Mobile app for extra fun & engagement.

Playing any of the available games and have fun during the daily shopping trips at AB proved to be the best engaging way.

Gamification

Objectives

Lead Sales
Enhance Instore Campaigns
Provide Users with Useful Content

Analytics

FY 2023
Games
Avg. Gamers /AB Plus & Play game
47K
Redemption Rate
7,9%

Did You Know?

“It is a capital mistake to theorize before one has data. — Sherlock Holmes”